As a millennial who has harboured a production-level interest in gaming since the earliest days of the industry, I feel I’m perhaps in the best position to discuss its evolution. While I didn’t go on to build a career in the gaming industry (I wanted to be one of those guys who “make games” for a living), I do know more than a thing or two about programming and the programming languages which go into the making of the games we see in the industry.
Speaking of improvements, that perhaps brings us to the first pointer I want to discuss with regards to the evolution of gaming, which is the continuous improvements.
Incremental game-play improvements
The latest version of FIFA is just about to hit the gaming circuits, but scour the web and some social networking sites for some gaming trivia and other related content and you’ll very quickly run into some video compilations of so-called FIFA fails. These are bugs which still manage to find themselves into the latest versions, such as FIFA19, despite the vast improvements made on the earliest of the franchise’s releases.
It’s some funny stuff, but nevertheless, games evolve with incremental improvements in the graphics, gaming physics to emulate the real world, and in the storylines they contain.
This is perhaps by design, as a way for game developers to maximise the monetary rewards to be extracted from the games they work so hard to bring to market, but games have evolved to feature more of a network-centric focus. You get a better experience if you connect to the internet, for example, as opposed to just playing your favourite game from the DVD or other removable media format it came in.
Some games can’t even be played at all if you’re not connected to the internet.
Greater time investment
Games have probably always required a considerable investment of one’s time to master or finish them, but that’s even more so the case today. Role-playing experts of the online gaming industry tell stories of how they practically “live online” to maintain their “top-of-the-server” status which gives them unique access to the best advantages of the games, for instance, like a better arsenal of weapons.
For those who don’t quite have the time to invest in order to maintain “top-of-the-server” status or to unlock similar advantages, you’ll be shocked at the lengths to which they’ll go. They’ll whip out their credit cards and buy advantages such as better weapons or even spend even more money on what become unofficial, parallel markets which deal in the trade of these advantages.